I made a post about a week ago sharing a chess engine I built designed to checkmate humans in as few moves as possible, rather than just playing the "best" move: https://www.reddit.com/r/ComputerChess/comments/1q34dqu/i\_built\_an\_engine\_to\_checkmate\_humans\_in\_as\_few/. In this game, the human wins if the engine doesn't checkmate them in 30 moves (30 +/- depending on the difficulty setting)
In total, 2,609 games were played to completion. Closer to 2,900 were actually started but about 300 games broke due to issues with my server (causing the game to terminate early).
I ran an A/B/C test on 464 of the games where players were randomly matched against either my engine, Stockfish 17, or Stockfish 11 with contempt=100. I ran this on games where the the engine had to get checkmate in 25 moves or more. Results:
| Engine | Win rate |
|---|---|
| My Engine | 44% |
| Stockfish 17 | 35% |
| Stockfish 11 (contempt=100) | 31% |
UX Observations
The page is still up if anyone else would like to try it. I appreciate all the comments in the prior thread... lots of good suggestions and questions.
http://siegechess.com
Article URL: https://about.fb.com/news/2026/01/meta-nuclear-energy-projects-power-american-ai-leadership/
Comments URL: https://news.ycombinator.com/item?id=46578497
Points: 270
# Comments: 345
Article URL: https://www.youtube.com/watch?v=9e0SQn9uUlw
Comments URL: https://news.ycombinator.com/item?id=46520508
Points: 131
# Comments: 114
Article URL: https://www.koreaherald.com/article/10648326
Comments URL: https://news.ycombinator.com/item?id=46491129
Points: 260
# Comments: 85
Article URL: https://www.acm.org/articles/bulletins/2026/january/acm-open-access
Comments URL: https://news.ycombinator.com/item?id=46454763
Points: 337
# Comments: 51