Article URL: https://www.cnbc.com/2025/07/09/nvidia-4-trillion.html
Comments URL: https://news.ycombinator.com/item?id=44509988
Points: 79
# Comments: 76
Article URL: https://www.cnbc.com/2025/07/09/nvidia-4-trillion.html
Comments URL: https://news.ycombinator.com/item?id=44509988
Points: 79
# Comments: 76
![]() | Hey, r/cellular_automata! For the past months, I've been working on HexLife Explorer, and I'm excited to share it with a community that I hope would appreciate it. This isn't just another Conway's Game of Life clone. My goal was to create a professional-grade, open-source tool for discovering and analyzing emergent behavior, specifically on a hexagonal grid. What is it?HexLife Explorer is an interactive simulator that lets you define and observe the rules that govern CA based life. It runs on a high-performance engine using WebGL2 for rendering and a WASM core for the simulation logic, so it's fast and runs entirely in your browser. One of the key features is the ability to run 9 concurrent simulations at once, each with its own ruleset. This is useful for comparing subtle rule variations side-by-side or for running evolutionary experiments. What can you do with it?
The project is fully open-source, and I've tried to make the code as clean as possible. You can check out the repository here I'd love for you to try it out and see what cool discoveries you can make. Let me know what you think, and if you find any particularly interesting rules or patterns, please share them! I've also included a set of interactive tours and keyboard shortcuts (P to play/pause, G to generate, M to mutate, etc. see the readme file in the repository) to get you started. Thanks for checking it out! (To the mods: I know i've posted about this before, but I made a lot of progress with development since then, I hope you don't mind.) [link] [comments] |
Article URL: https://blog.cloudflare.com/introducing-pay-per-crawl/
Comments URL: https://news.ycombinator.com/item?id=44432385
Points: 566
# Comments: 298
Article URL: https://www.theoffline-club.com
Comments URL: https://news.ycombinator.com/item?id=44381168
Points: 207
# Comments: 107
Isaac Newton was never entirely happy with his law of universal gravitation. For decades after publishing it in 1687, he sought to understand how, exactly, two objects were able to pull on each other from afar. He and others came up with several mechanical models, in which gravity was not a pull, but a push. For example, space might be filled with unseen particles that bombard the objects on all…